Best Build for Welt

Welt Head
  • Stars: ★★★★★
  • Element: Imaginary Element Imaginary
  • Path: The Nihility The Nihility
  • Release: 1.0

Welt is a character from the Path of Nihilism and the Imaginary element, highly recommended because, on one hand, he is a character with good damage in his arsenal, and on the other hand, he can also provide solid support to his team. Both of these qualities combined make him a very interesting character.

His specialty, in addition to dealing damage to enemies (he’s a DPS), is slowing down enemies. Keep in mind that Imaginary is the element whose Weakness Break also applies a slowdown to enemies, but Welt also has abilities to do this himself.

If you think that slowing down enemies is not particularly exciting, consider that this ultimately results in more damage from your characters (they will attack more times compared to how often enemies will attack) and it will also be easier to survive since enemies will attack much less. This is something that becomes especially noticeable when you add good speed to your team.

Welt Body

Base Stats

HP: 1125
ATK: 620
DEF: 509
Speed: 102

Welt Debuffer

Best Light Cones

In The Name of the World

In The Name of the World
HP: 48
ATK: 26
DEF: 21

+24% DMG to debuffed enemies. +24% ATK & +18% Effect HIT Rate to Skill after using it.

+28% DMG to debuffed enemies. +28% ATK & +21% Effect HIT Rate to Skill after using it.

+32% DMG to debuffed enemies. +32% ATK & +24% Effect HIT Rate to Skill after using it.

+38% DMG to debuffed enemies. +38% ATK & +27% Effect HIT Rate to Skill after using it.

+42% DMG to debuffed enemies. +42% ATK & +30% Effect HIT Rate to Skill after using it.

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

Good Night and Sleep Well

Good Night and Sleep Well
HP: 953
ATK: 476
DEF: 331

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

Resolution Shines as Pearls of Sweat

Resolution Shines as Pearls of Sweat
HP: 43
ATK: 21
DEF: 15

60% chance to low target's DEF by 12% (cannot stack) for 1 turn.

70% chance to low target's DEF by 13% (cannot stack) for 1 turn.

80% chance to low target's DEF by 14% (cannot stack) for 1 turn.

90% chance to low target's DEF by 15% (cannot stack) for 1 turn.

100% chance to low target's DEF by 16% (cannot stack) for 1 turn.

We Will Meet Again

We Will Meet Again
HP: 846
ATK: 529
DEF: 330

48% additional DMG to a random enemy after using Skill or Basic ATK.

60% additional DMG to a random enemy after using Skill or Basic ATK.

72% additional DMG to a random enemy after using Skill or Basic ATK.

84% additional DMG to a random enemy after using Skill or Basic ATK.

96% additional DMG to a random enemy after using Skill or Basic ATK.

Loop

Loop
HP: 846
ATK: 317
DEF: 264

+24% DMG to slowed enemies.

+30% DMG to slowed enemies.

+36% DMG to slowed enemies.

+42% DMG to slowed enemies.

+48% DMG to slowed enemies.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Effect HIT Rate
Relic Feet
FeetSpeed
Planar SphereImaginary DMG
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG ATK % Speed Effect HIT Rate

Best Teams