Best Build for Acheron

Acheron Head
  • Stars: ★★★★★
  • Element: Lightning Element Lightning
  • Path: The Nihility The Nihility
  • Release: 2.1

Acheron is a 5-star character from the Nihility Path who, despite sharing both Path and Element with Kafka, is quite different. While Kafka specializes in Damage over Time (DoT), Acheron focuses on direct damage.

Acheron is somewhat unique for a character from the Nihility Path, as these characters typically specialize in applying Debuffs or DoTs (which are ultimately a type of debuff), whereas she specializes in direct damage and indeed deals a significant amount of it, especially through her Ultimate Skill.

The most notable aspect of this character is that she doesn't rely on Energy; instead, she acquires marks through her Skills or when she or her allies apply Debuffs to enemies. These marks are what enable her to unleash her incredibly powerful Ultimate Skill. Additionally, she greatly increases her damage output when accompanied by other Nihility characters (at least 2, or just 1 if you have her at E2), so ideally, she should be paired with such characters to maximize her effectiveness.

Acheron Body

Base Stats

HP: 1125
ATK: 699
DEF: 437
Speed: 101

Acheron DPS

As we briefly discussed in the introduction, despite being a character from the Nihility Path, she specializes in direct damage, so her build will be more akin to that of a standard DPS. Additionally, we will always accompany her with at least 2 characters from the Nihility Path, or just 1 in the case that you have her at E2.

Best Light Cones

Along the Passing Shore

Along the Passing Shore
HP: 1058
ATK: 635
DEF: 397

Increases the wearer's CRIT DMG by 36%. When the wearer hits the enemy target, inflicts Empty Bubbles on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 24% more DMG to targets afflicted with Empty Bubbles, and DMG from the wearer's Ultimate additionally increases by 24%.

Increases the wearer's CRIT DMG by 42%. When the wearer hits the enemy target, inflicts Empty Bubbles on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 28% more DMG to targets afflicted with Empty Bubbles, and DMG from the wearer's Ultimate additionally increases by 28%.

Increases the wearer's CRIT DMG by 48%. When the wearer hits the enemy target, inflicts Empty Bubbles on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 32% more DMG to targets afflicted with Empty Bubbles, and DMG from the wearer's Ultimate additionally increases by 32%.

Increases the wearer's CRIT DMG by 54%. When the wearer hits the enemy target, inflicts Empty Bubbles on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 36% more DMG to targets afflicted with Empty Bubbles, and DMG from the wearer's Ultimate additionally increases by 36%.

Increases the wearer's CRIT DMG by 60%. When the wearer hits the enemy target, inflicts Empty Bubbles on the enemy, lasting for 1 turn. This effect can be triggered 1 time against each target for every attack the wearer launches. The wearer deals 40% more DMG to targets afflicted with Empty Bubbles, and DMG from the wearer's Ultimate additionally increases by 40%.

Patience is All you Need

Patience is All you Need
HP: 1058
ATK: 582
DEF: 463

Increases DMG dealt by the wearer by 24%. After every attack unleashed by the wearer, the wearer's SPD increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 28%. After every attack unleashed by the wearer, the wearer's SPD increases by 5.6%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 70% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 32%. After every attack unleashed by the wearer, the wearer's SPD increases by 6.4%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 80% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 36%. After every attack unleashed by the wearer, the wearer's SPD increases by 7.2%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 90% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 40%. After every attack unleashed by the wearer, the wearer's SPD increases by 8.0%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 100% of the wearer's ATK, lasting for 1 turn.

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

Good Night and Sleep Well

Good Night and Sleep Well
HP: 953
ATK: 476
DEF: 331

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

In The Name of the World

In the Name of the World
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's DMG to debuffed enemies by 24%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%.

Increases the wearer's DMG to debuffed enemies by 28%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 21%, and ATK increases by 28%.

Increases the wearer's DMG to debuffed enemies by 32%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 24%, and ATK increases by 32%.

Increases the wearer's DMG to debuffed enemies by 36%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 27%, and ATK increases by 36%.

Increases the wearer's DMG to debuffed enemies by 40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 30%, and ATK increases by 40%.

Resolution Shines as Pearls of Sweat

Resolution Shines as Pearls of Sweat
HP: 952
ATK: 476
DEF: 289

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 70% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 13% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 80% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 14% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 90% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 15% for 1 turn(s).

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 16% for 1 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetATK %
Planar SphereLightning DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK % Speed Break Effect

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