Best Build for Tingyun

Tingyun Head
  • Stars: ★★★★
  • Element: Lightning Element Lightning
  • Path: The Harmony The Harmony
  • Release: 1.0

Tingyun is a 4-star character from the Harmony Path and is clearly one of the best characters in the game. You could say she's the Bennett of Honkai Star Rail, you know, a character that significantly boosts her team's damage and is crucial in many team compositions (and she's also a 4-star character).

This character can greatly enhance the damage of our Main DPS by providing Attack and Damage buffs, something that is always fantastic for most damage-dealing characters. Moreover, she consumes very few Action Points, which is also highly valuable and relevant in any team.

However, what sets her apart and makes her unique compared to other characters from the Harmony Path is her ability to provide high amounts of Energy to her teammates, something of great value in this game. Tingyun is a character you should definitely take very good care of in your account.

Tingyun Body

Base Stats

HP: 847
ATK: 529
DEF: 397
Speed: 112

Tingyun Buffer

Best Light Cones

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Memories of the Past

Memories of the Past
HP: 952
ATK: 423
DEF: 396

+28% Break Effect.<br /> 4 Energy after attacking (max 1 time per turn).

+35% Break Effect.<br /> 5 Energy after attacking (max 1 time per turn).

+42% Break Effect.<br /> 6 Energy after attacking (max 1 time per turn).

+49% Break Effect.<br /> 7 Energy after attacking (max 1 time per turn).

+56% Break Effect.<br /> 8 Energy after attacking (max 1 time per turn).

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

Past and Future

Past and Future
HP: 952
ATK: 423
DEF: 396

After using skill, the next ally will deal +16% DMG for 1 turn.

After using skill, the next ally will deal +20% DMG for 1 turn.

After using skill, the next ally will deal +24% DMG for 1 turn.

After using skill, the next ally will deal +28% DMG for 1 turn.

After using skill, the next ally will deal +32% DMG for 1 turn.

Best Relics and Planar Ornaments

Primary Stats

BodyATK %
Relic Feet
FeetSpeed
Planar SphereATK %
Link RopeEnergy Regen Rate

Substats

ATK ATK % DEF % HP % Speed

Best Teams