Best Build for Ruan Mei

Ruan Mei Head
  • Stars: ★★★★★
  • Element: Ice Element Ice
  • Path: The Harmony The Harmony
  • Release: 1.6

Ruan Mei is a fascinating 5-star character from the Harmony Path, as she can be considered a hybrid of a Support and DPS character. This combination is quite uncommon since characters from this path, in general, tend to have subpar damage.

In terms of support functions, she can provide significant boosts to Damage, Break Effect, Speed, and even allow us to deplete the enemies’ resolve bar more quickly. Additionally, she enables us to bypass a portion of enemies’ RES to all elements, resulting in increased damage output.

A substantial portion of Ruan Mei’s kit revolves around Break Effect and Weakness Break. This statistic not only enhances our team’s potential but also amplifies our damage output. Ruan Mei excels in dealing damage through Weakness Break, causing additional damage when she or another character triggers a Weakness Break. Furthermore, she extends the duration of Weakness Break and deals another additional damage when the enemy recovers from this state.

Base Stats

HP: 1087
ATK: 660
DEF: 485
Speed: 104

Ruan Mei Buffer & DPS

To harness Ruan Mei's immense potential to the fullest, we must supply her with as much Break Effect as possible (180% is the cap), as this is the statistic that greatly enhances both her support capabilities and damage output.

Remember that damage inflicted through Weakness Break cannot trigger a critical hit. Therefore, despite being somewhat of a DPS character, we will overlook statistics related to critical hits.

Best Light Cones

Past Self in Mirror

Past Self in Mirror
HP: 1058
ATK: 529
DEF: 529

Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 10 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 70%. When the wearer uses their Ultimate, increases all allies' DMG by 28%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 12.5 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 80%. When the wearer uses their Ultimate, increases all allies' DMG by 32%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 15 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 90%. When the wearer uses their Ultimate, increases all allies' DMG by 36%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 17.5 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 100%. When the wearer uses their Ultimate, increases all allies' DMG by 40%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 20 Energy. Effects of the same type cannot stack.

Memories of the Past

Memories of the Past
HP: 952
ATK: 423
DEF: 396

+28% Break Effect.<br /> 4 Energy after attacking (max 1 time per turn).

+35% Break Effect.<br /> 5 Energy after attacking (max 1 time per turn).

+42% Break Effect.<br /> 6 Energy after attacking (max 1 time per turn).

+49% Break Effect.<br /> 7 Energy after attacking (max 1 time per turn).

+56% Break Effect.<br /> 8 Energy after attacking (max 1 time per turn).

Meshing Cogs

Meshing Cogs
HP: 846
ATK: 317
DEF: 264

Restores 4 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 5 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 6 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 7 Energy after receiving a hit or after attaking (max 1 time per turn).

Restores 8 Energy after receiving a hit or after attaking (max 1 time per turn).

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +10% ATK.<br /> 2) +12% CRIT DMG.<br /> 3) +6% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +12.5% ATK.<br /> 2) +15% CRIT DMG.<br /> 3) +7.5% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +15% ATK.<br /> 2) +18% CRIT DMG.<br /> 3) +9% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +17.5% ATK.<br /> 2) +21% CRIT DMG.<br /> 3) +10.5% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +20% ATK.<br /> 2) +24% CRIT DMG.<br /> 3) +12% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

+12% DMG to allies who share element with wearer.

+15% DMG to allies who share element with wearer.

+18% DMG to allies who share element with wearer.

+21% DMG to allies who share element with wearer.

+24% DMG to allies who share element with wearer.

Best Relics and Planar Ornaments

Primary Stats

BodyHP %
DEF %
Relic Feet
FeetSpeed
Planar SphereHP %
DEF %
Link RopeBreak Effect
Energy Regen Rate

Substats

DEF % HP % Speed Effect RES Break Effect

Best Teams