Best Build for Asta

Asta Head
  • Stars: ★★★★
  • Element: Fire Element Fire
  • Path: The Harmony The Harmony
  • Release: 1.0

Asta is a 4-star character from Honkai Star Rail who belongs to the Harmony path and is therefore destined to provide enhancements or buffs to her team members.

It must be said that for a 4-star character, she is indeed very useful and can fit alongside many types of teams because her specialty is increasing the Speed of her group, something that practically all characters in the game can benefit from to a greater or lesser extent.

But that's not all, Asta can also provide ATK% bonuses to her teammates and is also quite good at breaking enemy weaknesses, which is quite useful in this game. She is undoubtedly a character you should have well-built in your account.

Asta Body

Base Stats

HP: 1023
ATK: 512
DEF: 463
Speed: 106

Asta Buffer

The key to building Asta effectively is to focus on maximizing the support she can provide to her team. Since we can't enhance this through statistics alone, we'll also aim to add some damage, as she is a character that can deal significant damage despite her support role.

Best Light Cones

Past Self in Mirror

Past Self in Mirror
HP: 1058
ATK: 529
DEF: 529

Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 10 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 70%. When the wearer uses their Ultimate, increases all allies' DMG by 28%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 12.5 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 80%. When the wearer uses their Ultimate, increases all allies' DMG by 32%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 15 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 90%. When the wearer uses their Ultimate, increases all allies' DMG by 36%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 17.5 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 100%. When the wearer uses their Ultimate, increases all allies' DMG by 40%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 20 Energy. Effects of the same type cannot stack.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Memories of the Past

Memories of the Past
HP: 952
ATK: 423
DEF: 396

+28% Break Effect.<br /> 4 Energy after attacking (max 1 time per turn).

+35% Break Effect.<br /> 5 Energy after attacking (max 1 time per turn).

+42% Break Effect.<br /> 6 Energy after attacking (max 1 time per turn).

+49% Break Effect.<br /> 7 Energy after attacking (max 1 time per turn).

+56% Break Effect.<br /> 8 Energy after attacking (max 1 time per turn).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereFire DMG
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG ATK % Speed Break Effect

Best Teams