Best Build for Jade

Jade Head
  • Stars: ★★★★★
  • Element: Quantum Element Quantum
  • Path: The Erudition The Erudition
  • Release: 2.3

Jade is a 5-star character who specializes primarily in the damage from her Follow-up Attacks. Therefore, she is highly recommended for Pure Fiction, similar to other characters like Herta or Himeko, with whom she pairs wonderfully.

Jade's main appeal, aside from her impressive hat, is her ability to apply a buff to an ally or herself (preferably an ally) that boosts their Speed and allows Jade to deal additional damage when the marked ally attacks. As this happens, Jade will gain stacks that, when maxed out, trigger a Follow-up Attack from her.

Moreover, she gains Critical Damage stacks with each Follow-up Attack she does, making her exceptionally effective when paired with other characters who perform Follow-up Attacks. This synergy significantly enhances her own damage output and boosts her allies’ performance as well, making her a valuable team member.

Jade Body

Base Stats

HP: 1087
ATK: 660
DEF: 509
Speed: 103

Jade DPS

This is a very standard build for a DPS specialized in Follow-Up Attack damage. The only thing you need to be careful about is that she gains a lot of CRIT DMG on her own, so in most cases, you'll need to focus on increasing CRIT Rate more than CRIT DMG. However, as always, the goal is to maintain a balance.

Best Light Cones

Yet Hope Is Priceless

Yet Hope Is Priceless
HP: 953
ATK: 582
DEF: 529

Increases the wearer's CRIT Rate by 16%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20% of the target's DEF, lasting for 2 turn(s).

Increases the wearer's CRIT Rate by 19%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 14%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 24% of the target's DEF, lasting for 2 turn(s).

Increases the wearer's CRIT Rate by 22%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 16%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 28% of the target's DEF, lasting for 2 turn(s).

Increases the wearer's CRIT Rate by 25%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 18%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 32% of the target's DEF, lasting for 2 turn(s).

Increases the wearer's CRIT Rate by 28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 36% of the target's DEF, lasting for 2 turn(s).

Night on the Milky Way

Night on the Milky Way
HP: 1164
ATK: 582
DEF: 396

For every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 10.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 35% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 12.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 40% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 13.5%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 45% for 1 turn.

For every enemy on the field, increases the wearer's ATK by 15.0%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 50% for 1 turn.

Eternal Calculus

Eternal Calculus
HP: 1058
ATK: 529
DEF: 397

Increases the wearer's ATK by 8%. After using an attack, for each enemy target hit, additionally increases ATK by 4%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8%, lasting for 1 turn(s).

Increases the wearer's ATK by 9%. After using an attack, for each enemy target hit, additionally increases ATK by 5%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 10%, lasting for 1 turn(s).

Increases the wearer's ATK by 10%. After using an attack, for each enemy target hit, additionally increases ATK by 6%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 12%, lasting for 1 turn(s).

Increases the wearer's ATK by 11%. After using an attack, for each enemy target hit, additionally increases ATK by 7%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 14%, lasting for 1 turn(s).

Increases the wearer's ATK by 12%. After using an attack, for each enemy target hit, additionally increases ATK by 8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 16%, lasting for 1 turn(s).

Today is Another Peaceful Day

Today is Another Peaceful Day
HP: 846
ATK: 529
DEF: 330

+0.2% DMG for every point of Max Energy. Max 160 Energy.

+0.25% DMG for every point of Max Energy. Max 160 Energy.

+0.30% DMG for every point of Max Energy. Max 160 Energy.

+0.35% DMG for every point of Max Energy. Max 160 Energy.

+0.40% DMG for every point of Max Energy. Max 160 Energy.

Geniuses’ Repose

Geniuses' Repose
HP: 846
ATK: 476
DEF: 396

+16% ATK.<br /> +24% CRIT DMG when wearer defeats an enemy for 3 turns.

+20% ATK.<br /> +30% CRIT DMG when wearer defeats an enemy for 3 turns.

+24% ATK.<br /> +36% CRIT DMG when wearer defeats an enemy for 3 turns.

+28% ATK.<br /> +42% CRIT DMG when wearer defeats an enemy for 3 turns.

+32% ATK.<br /> +48% CRIT DMG when wearer defeats an enemy for 3 turns.

The Day The Cosmos Fell

The Day the Cosmos Fell
HP: 953
ATK: 476
DEF: 331

Increases the wearer's ATK by 16%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20% for 2 turn(s).

Increases the wearer's ATK by 18%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 25% for 2 turn(s).

Increases the wearer's ATK by 20%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 30% for 2 turn(s).

Increases the wearer's ATK by 22%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 35% for 2 turn(s).

Increases the wearer's ATK by 24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 40% for 2 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereQuantum DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK ATK % Speed

Best Teams