Best Build for Lingsha

Lingsha Head
  • Stars: ★★★★★
  • Element: Fire Element Fire
  • Path: The Abundance The Abundance
  • Release: 2.5

Lingsha is a 5-star healer who stands out for being quite interesting, although it's true that the sustain role is one of the less critical ones in the game (in the sense that having a couple of decent sustain characters is usually enough). However, this doesn't take away from the fact that Lingsha is an incredible healer.

She excels in Break teams, as her abilities significantly boost Break damage. Additionally, in these teams, she can deal surprisingly high damage compared to what most sustain characters in the game typically offer.

Moreover, Lingsha frequently performs Follow-Up Attacks, which not only heal the team but also remove negative status effects—an essential ability. This makes her a valuable addition to Follow-Up Attack-based teams as well.

Lingsha Body

Base Stats

HP: 1358
ATK: 679
DEF: 437
Speed: 98

Lingsha Sustain

Lingsha should be built with the typical stats for characters specialized in Break.

Best Light Cones

Scent Alone Stays True

Scent Alone Stays True
HP: 1058
ATK: 529
DEF: 529

Increases the wearer's Break Effect by 60%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 10% increased DMG. The effect of increasing DMG taken is additionally boosted by 8% if the wearer's current Break Effect is 150% or higher.

Increases the wearer's Break Effect by 70%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 12% increased DMG. The effect of increasing DMG taken is additionally boosted by 10% if the wearer's current Break Effect is 150% or higher.

Increases the wearer's Break Effect by 80%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 14% increased DMG. The effect of increasing DMG taken is additionally boosted by 12% if the wearer's current Break Effect is 150% or higher.

Increases the wearer's Break Effect by 90%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 16% increased DMG. The effect of increasing DMG taken is additionally boosted by 14% if the wearer's current Break Effect is 150% or higher.

Increases the wearer's Break Effect by 100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 18% increased DMG. The effect of increasing DMG taken is additionally boosted by 16% if the wearer's current Break Effect is 150% or higher.

Echoes of the Coffin

Echoes of the Coffin
HP: 1164
ATK: 582
DEF: 396

Increases the wearer's ATK by 24%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn.

Increases the wearer's ATK by 28%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3.5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 14 SPD for 1 turn.

Increases the wearer's ATK by 32%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 4 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 16 SPD for 1 turn.

Increases the wearer's ATK by 36%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 4.5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 18 SPD for 1 turn.

Increases the wearer's ATK by 40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 20 SPD for 1 turn.

Night of Fright

Night of Fright
HP: 1164
ATK: 476
DEF: 529

Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 14%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 11% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.8%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 16%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 12% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.2%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 18%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 13% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.6%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).

Quid Pro Quo

Quid Pro Quo
HP: 952
ATK: 423
DEF: 396

At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 10 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 12 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 14 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

At the start of the wearer's turn, regenerates 16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

What is Real?

What is Real?
HP: 1058
ATK: 423
DEF: 331

Increases the wearer's Break Effect by 24%. Wearer's Basic ATKs restore an amount equal to 2% of Max HP plus 800 for themselves.

Increases the wearer's Break Effect by 30%. Wearer's Basic ATKs restore an amount equal to 2.5% of Max HP plus 800 for themselves.

Increases the wearer's Break Effect by 36%. Wearer's Basic ATKs restore an amount equal to 3% of Max HP plus 800 for themselves.

Increases the wearer's Break Effect by 42%. Wearer's Basic ATKs restore an amount equal to 3.5% of Max HP plus 800 for themselves.

Increases the wearer's Break Effect by 48%. Wearer's Basic ATKs restore an amount equal to 4% of Max HP plus 800 for themselves.

Best Relics and Planar Ornaments

Primary Stats

BodyATK %
Relic Feet
FeetSpeed
Planar SphereATK %
Link RopeBreak Effect

Substats

ATK ATK % Speed Effect RES Break Effect

Best Teams

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