Best Build for Luka

Luka Head
  • Stars: ★★★★
  • Element: Physical Element Physical
  • Path: The Nihility The Nihility
  • Release: 1.2

Luka is a 4-star character from the Nihility Path and of the Physical element, with a role as a DoT (Damage over Time) character, specializing in applying damage over time effects to enemies.

As a character of the Physical element, his DoTs are in the form of bleeding. I mention this because this detail is very relevant since Bleeding is the Damage over Time effect that deals the most damage. In addition to this, the character also has decent normal damage output.

Unlike the majority of other DoT characters, Luka specializes in Single Target combat, which gives him a certain value and sets him apart from similar characters. However, it's true that he cannot apply his DoTs in an area.

Luka Body

Base Stats

HP: 917
ATK: 582
DEF: 485
Speed: 103

Luka DPS DoTer

Best Light Cones

In The Name of the World

In The Name of the World
HP: 48
ATK: 26
DEF: 21

+24% DMG to debuffed enemies. +24% ATK & +18% Effect HIT Rate to Skill after using it.

+28% DMG to debuffed enemies. +28% ATK & +21% Effect HIT Rate to Skill after using it.

+32% DMG to debuffed enemies. +32% ATK & +24% Effect HIT Rate to Skill after using it.

+38% DMG to debuffed enemies. +38% ATK & +27% Effect HIT Rate to Skill after using it.

+42% DMG to debuffed enemies. +42% ATK & +30% Effect HIT Rate to Skill after using it.

Patience is All you Need

Patience is All you Need
HP: 1058
ATK: 582
DEF: 463

Increases DMG dealt by the wearer by 24%. After every attack unleashed by the wearer, the wearer's SPD increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 28%. After every attack unleashed by the wearer, the wearer's SPD increases by 5.6%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 70% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 32%. After every attack unleashed by the wearer, the wearer's SPD increases by 6.4%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 80% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 36%. After every attack unleashed by the wearer, the wearer's SPD increases by 7.2%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 90% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 40%. After every attack unleashed by the wearer, the wearer's SPD increases by 8.0%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 100% of the wearer's ATK, lasting for 1 turn.

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

Good Night and Sleep Well

Good Night and Sleep Well
HP: 953
ATK: 476
DEF: 331

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

Resolution Shines as Pearls of Sweat

Resolution Shines as Pearls of Sweat
HP: 43
ATK: 21
DEF: 15

60% chance to low target's DEF by 12% (cannot stack) for 1 turn.

70% chance to low target's DEF by 13% (cannot stack) for 1 turn.

80% chance to low target's DEF by 14% (cannot stack) for 1 turn.

90% chance to low target's DEF by 15% (cannot stack) for 1 turn.

100% chance to low target's DEF by 16% (cannot stack) for 1 turn.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SpherePhysical DMG
Link RopeATK %

Substats

CRIT Rate CRIT DMG ATK % Speed Effect HIT Rate

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