Best Build for Sampo

Sampo Head
  • Stars: ★★★★
  • Element: Wind Element Wind
  • Path: The Nihility The Nihility
  • Release: 1.0

Sampo is a 4-star character from the Nihility Path and of the Wind element, specializing primarily in the application of DoTs (Damage over Time).

It is true that he is not the most recommended character in the game, mainly because he is not capable of dealing too much damage on his own, even when well-equipped and built. After all, the goal of a DoTer is the same as that of a DPS (Damage Per Second), but they utilize Damage over Time.

The good news is that with the inclusion of Kafka, Sampo has gained significant value because she is none other than the best companion he can have. She benefits greatly from his DoTs and the increase in Damage over Time that Sampo can apply to enemies.

Sampo Body

Base Stats

HP: 1023
ATK: 617
DEF: 396
Speed: 102

Sampo DoTer

Sampo calls for a fairly standard build for characters specializing in Damage over Time. However, it's important to note that what sets him apart from most other characters specializing in this type of damage is his substantial need for Effect Hit Rate.

Best Light Cones

Reforged Remembrance

Reforged Remembrance
HP: 1058
ATK: 582
DEF: 463

Increases wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5% and the DoT dealt will ignore 7.2% of the target's DEF.

Increases wearer's Effect Hit Rate by 45%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 6% and the DoT dealt will ignore 7.9% of the target's DEF.

Increases wearer's Effect Hit Rate by 50%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 7% and the DoT dealt will ignore 8.6% of the target's DEF.

Increases wearer's Effect Hit Rate by 55%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 8% and the DoT dealt will ignore 9.3% of the target's DEF.

Increases wearer's Effect Hit Rate by 60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 9% and the DoT dealt will ignore 10% of the target's DEF.

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

Patience is All you Need

Patience is All you Need
HP: 1058
ATK: 582
DEF: 463

Increases DMG dealt by the wearer by 24%. After every attack unleashed by the wearer, the wearer's SPD increases by 4.8%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 28%. After every attack unleashed by the wearer, the wearer's SPD increases by 5.6%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 70% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 32%. After every attack unleashed by the wearer, the wearer's SPD increases by 6.4%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 80% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 36%. After every attack unleashed by the wearer, the wearer's SPD increases by 7.2%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 90% of the wearer's ATK, lasting for 1 turn.

Increases DMG dealt by the wearer by 40%. After every attack unleashed by the wearer, the wearer's SPD increases by 8.0%, stacking up to 3 times. If the wearer hits an enemy target that is not affected by Erode, there is a 100% base chance to inflict Erode on the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 100% of the wearer's ATK, lasting for 1 turn.

Eyes of the Prey

Eyes of the Prey
HP: 952
ATK: 476
DEF: 330

Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.

Increases the wearer's Effect Hit Rate by 25% and increases DoT by 30%.

Increases the wearer's Effect Hit Rate by 30% and increases DoT by 36%.

Increases the wearer's Effect Hit Rate by 35% and increases DoT by 42%.

Increases the wearer's Effect Hit Rate by 40% and increases DoT by 48%.

Good Night and Sleep Well

Good Night and Sleep Well
HP: 953
ATK: 476
DEF: 331

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

Fermata

Fermata
HP: 43
ATK: 21
DEF: 15

+16% Break Effect & +16% DMG (DoT DMG included) to enemies afflicted with Shock or Wind Shear

+20% Break Effect & +20% DMG (DoT DMG included) to enemies afflicted with Shock or Wind Shear

+24% Break Effect & +24% DMG (DoT DMG included) to enemies afflicted with Shock or Wind Shear

+28% Break Effect & +28% DMG (DoT DMG included) to enemies afflicted with Shock or Wind Shear

+32% Break Effect & +32% DMG (DoT DMG included) to enemies afflicted with Shock or Wind Shear

It’s Showtime

It's Showtime
HP: 1058
ATK: 476
DEF: 265

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 7%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 24%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 8%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 28%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 9%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 32%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 36%.

Best Relics and Planar Ornaments

Primary Stats

BodyEffect HIT Rate
Relic Feet
FeetSpeed
Planar SphereWind DMG
Link RopeATK %

Substats

ATK ATK % Speed Effect HIT Rate Break Effect

Best Teams