Best Build for Silver Wolf

Silver Wolf Head
  • Stars: ★★★★★
  • Element: Quantum Element Quantum
  • Path: The Nihility The Nihility
  • Release: 1.1

Silver Wolf is a 5-star character from the Path of the Nihility, and her primary role is to apply detrimental effects to enemies, also known as debuffs.

It's worth mentioning that she easily applies many debuffs. Those who use her know that when we use her against an enemy, that enemy ends up with a lengthy list of detrimental effects in their stat sheet. Among all the debuffs, her standout feature is the reduction in Defense, which allows us to deal more damage to affected enemies.

However, what makes Silver Wolf a unique character is her ability to add weaknesses to enemies (you know, elemental weaknesses). Given that it's very advantageous to exploit enemy weaknesses in Honkai Star Rail, I believe it's sufficient to say that this ability of hers is highly useful.

Silver Wolf Body

Base Stats

HP: 1048
ATK: 640
DEF: 461
Speed: 107

Silver Wolf Debuffer


Our top priority will be ensuring that Silver Wolf can apply its debuffs without fail. To achieve this, we should aim for a 100% Effect Hit Rate (which is challenging but attainable). Additionally, improving energy generation is of great interest, and, if necessary, we can explore ways to boost damage output without making it the primary focus.

Best Light Cones

Incessant Rain

Incessant Rain
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's Effect Hit Rate by 24%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 28%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 14%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 14% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 32%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 16%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 16% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 36%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 18%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 18% increased DMG for 1 turn.

Increases the wearer's Effect Hit Rate by 40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 20% increased DMG for 1 turn.

In The Name of the World

In The Name of the World
HP: 48
ATK: 26
DEF: 21

+24% DMG to debuffed enemies. +24% ATK & +18% Effect HIT Rate to Skill after using it.

+28% DMG to debuffed enemies. +28% ATK & +21% Effect HIT Rate to Skill after using it.

+32% DMG to debuffed enemies. +32% ATK & +24% Effect HIT Rate to Skill after using it.

+38% DMG to debuffed enemies. +38% ATK & +27% Effect HIT Rate to Skill after using it.

+42% DMG to debuffed enemies. +42% ATK & +30% Effect HIT Rate to Skill after using it.

Before the Tutorial Mission Starts

Before the Tutorial Mission Starts
HP: 952
ATK: 476
DEF: 330

Increases the wearer's Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy.

Increases the wearer's Effect Hit Rate by 25%. When the wearer attacks enemies that have reduced DEF, regenerates 5 Energy.

Increases the wearer's Effect Hit Rate by 30%. When the wearer attacks enemies that have reduced DEF, regenerates 6 Energy.

Increases the wearer's Effect Hit Rate by 35%. When the wearer attacks enemies that have reduced DEF, regenerates 7 Energy.

Increases the wearer's Effect Hit Rate by 40%. When the wearer attacks enemies that have reduced DEF, regenerates 8 Energy.

Resolution Shines as Pearls of Sweat

Resolution Shines as Pearls of Sweat
HP: 43
ATK: 21
DEF: 15

60% chance to low target's DEF by 12% (cannot stack) for 1 turn.

70% chance to low target's DEF by 13% (cannot stack) for 1 turn.

80% chance to low target's DEF by 14% (cannot stack) for 1 turn.

90% chance to low target's DEF by 15% (cannot stack) for 1 turn.

100% chance to low target's DEF by 16% (cannot stack) for 1 turn.

Good Night and Sleep Well

Good Night and Sleep Well
HP: 953
ATK: 476
DEF: 331

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 15%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 18%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 21%, stacking up to 3 time(s). This effect also applies to DoT.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 24%, stacking up to 3 time(s). This effect also applies to DoT.

It’s Showtime

It's Showtime
HP: 1058
ATK: 476
DEF: 265

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 20%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 7%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 24%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 8%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 28%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 9%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 32%.

When the wearer inflicts a debuff on an enemy, gains a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 10%, stacking up to 3 time(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is 80% or higher, increases ATK by 36%.

Best Relics and Planar Ornaments

Primary Stats

BodyEffect HIT Rate
Relic Feet
FeetSpeed
Planar SphereQuantum DMG
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG ATK % Speed Effect HIT Rate

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