Best Build for Firefly (SAM)

Firefly Head
  • Stars: ★★★★★
  • Element: Fire Element Fire
  • Path: The Destruction The Destruction
  • Release: 2.3

Firefly (Sam) is a five-star character that I highly recommend because she is an amazing asset, especially for Weakness Break teams.

She starts the battle relatively weak, but once she uses her Ultimate Skill, she receives a tremendous amount of buffs and begins dealing massive damage at a rapid pace. This skill is very energy-intensive, but fortunately, she has a way to generate colossal amounts of energy herself.

In her enhanced mode, activated by her Ultimate Skill, she gains numerous buffs, including an empowered Basic Attack and Basic Skill, a significant speed boost, increased capacity to break weaknesses, the ability to apply fire weakness, perform Super Breaks, and much more. I'm not even mentioning everything here, so trust me, she is an incredible option. However, it’s ideal to have characters suited for Weakness Break teams to fully exploit her potential. This is crucial for her effectiveness.

Firefly Body

Base Stats

HP: 815
ATK: 524
DEF: 776
Speed: 104

Firefly DPS

It might sound surprising, but she shouldn't prioritize obtaining CRIT since she specializes in Weakness Break and Super Break damage. Additionally, keep in mind that her Break Effect scales with her ATK, so it's crucial to focus on maximizing her ATK as much as possible.

Best Light Cones

Whereabouts Should Dreams Rest

Whereabouts Should Dreams Rest
HP: 1164
ATK: 476
DEF: 529

Increases the wearer's Break Effect by 60%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 24% increased Break DMG from the wearer, and their SPD is lowered by 20%.

Increases the wearer's Break Effect by 70%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 28% increased Break DMG from the wearer, and their SPD is lowered by 20%.

Increases the wearer's Break Effect by 80%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 32% increased Break DMG from the wearer, and their SPD is lowered by 20%.

Increases the wearer's Break Effect by 90%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 36% increased Break DMG from the wearer, and their SPD is lowered by 20%.

Increases the wearer's Break Effect by 100%. When the wearer deals Break DMG to an enemy target, inflicts Routed on the enemy, lasting for 2 turn(s). Targets afflicted with Routed receive 40% increased Break DMG from the wearer, and their SPD is lowered by 20%.

On the Fall of an Aeon

On the Fall on an Aeon
HP: 1058
ATK: 529
DEF: 396

Whenever the wearer attacks, their ATK is increased by 8% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 12% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 10% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 15% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 12% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 18% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 14% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 21% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 16% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 24% for 2 turn(s).

Indelible Promise

Indelible Promise
HP: 953
ATK: 476
DEF: 331

Increases the wearer's Break Effect by 28%. When the wearer uses their Ultimate, increases CRIT Rate by 15%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 35%. When the wearer uses their Ultimate, increases CRIT Rate by 18.75%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 42%. When the wearer uses their Ultimate, increases CRIT Rate by 22.5%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 49%. When the wearer uses their Ultimate, increases CRIT Rate by 26.25%, lasting for 2 turn(s).

Increases the wearer's Break Effect by 56%. When the wearer uses their Ultimate, increases CRIT Rate by 30%, lasting for 2 turn(s).

Nowhere to Run

Nowhere to Run
HP: 952
ATK: 529
DEF: 264

+24% ATK.
Restores health equal to 12% of ATK after defeating an enemy.

+30% ATK.
Restores health equal to 15% of ATK after defeating an enemy.

+36% ATK.
Restores health equal to 18% of ATK after defeating an enemy.

+42% ATK.
Restores health equal to 21% of ATK after defeating an enemy.

+48% ATK.
Restores health equal to 24% of ATK after defeating an enemy.

Best Relics and Planar Ornaments

Primary Stats

BodyATK %
Relic Feet
FeetSpeed
Planar SphereATK %
Link RopeBreak Effect

Substats

ATK ATK % Speed Break Effect

Best Teams

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