Past Self in Mirror

Past Self in Mirror
  • Stars: ★★★★★
  • Path Type: The Harmony
  • Release: 1.6

"Past Self in Mirror" is a 5-star Light Cone for characters on the Harmony Path, and it's the flagship Light Cone of Ruan Mei.

Fortunately for us, this Cone is useful for most characters on the Harmony Path. This is because it has an effect that increases the damage of our entire team after using the ultimate, and since the main role of Harmony characters is to apply buffs to their teammates, it's safe to say that this is a very good addition for any of them (in addition to direct damage, so any DPS benefits from it).

However, Past Self Mirror stands out especially for those characters who make the most of the Break Effect, as it contributes a significant amount to this statistic. Moreover, if the character has at least 150% in this statistic, we will also recover one action point after using the Ultimate, so it would be ideal to reach this figure to make the most of this Light Cone.

And as if that weren't enough, we will also recover a bit of energy at the beginning of the battle or at the start of each wave. Without a doubt, an incredible Light Cone.

Stats

Base HP
1058
Base ATK
529
Base DEF
529

Increases the wearer's Break Effect by 60%. When the wearer uses their Ultimate, increases all allies' DMG by 24%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 10 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 70%. When the wearer uses their Ultimate, increases all allies' DMG by 28%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 12.5 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 80%. When the wearer uses their Ultimate, increases all allies' DMG by 32%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 15 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 90%. When the wearer uses their Ultimate, increases all allies' DMG by 36%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 17.5 Energy. Effects of the same type cannot stack.

Increases the wearer's Break Effect by 100%. When the wearer uses their Ultimate, increases all allies' DMG by 40%, lasting for 3 turns. Should the Break Effect exceed or equal 150%, 1 Skill Point will be recovered.<br /> During the start of every wave, all allies regenerate 20 Energy. Effects of the same type cannot stack.