**Stars:**★★★★**Element:**Quantum**Path:**The Abundance**Release:**1.3

Lynx is a 4-star Healer from Honkai Star Rail, belonging to the Quantum element, and to be honest, she’s well worth it for a 4-star character.

Like all Healers, her duty is to heal her team, and it must be said that in that regard, she performs perfectly. Furthermore, both her damage and healing benefit from the HP stat, which is quite beneficial (other characters have this aspect a bit more mixed).

Where Lynx stands out from other healing characters is her ability to remove many negative effects from her team (something that is always greatly appreciated). Additionally, **she can increase the maximum health of her companions** when applying her healing, which helps both defensively and offensively with certain characters, such as Blade.

## Base Stats

## Lynx Healer

### Best Light Cones

Night of Fright

Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 14%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 11% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.8%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 16%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 12% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.2%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 18%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 13% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.6%. This effect can stack up to 5 times and lasts for 2 turn(s).

Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).

Time Waits for No One

18% HP & +12% Outgoing Healing.<br /> Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

21% HP & +14% Outgoing Healing.<br /> Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

24% HP & +16% Outgoing Healing.<br /> Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

27% HP & +18% Outgoing Healing.<br /> Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

30% HP & +20% Outgoing Healing.<br /> Healing done will be recorded and when an ally attacks, a random enemy will take DMG equal to 36% of recorded healing (the element type is the owner's one). This DMG cannot be buffed and can only occur once a time per turn.

Warmth Shortens Cold Nights

+16% Outgoing Healing.<br /> Restores HP to all allies by an amount equal of 2.0% of their Max HP.

+20% Outgoing Healing.<br /> Restores HP to all allies by an amount equal of 2.5% of their Max HP.

+24% Outgoing Healing.<br /> Restores HP to all allies by an amount equal of 3.0% of their Max HP.

+28% Outgoing Healing.<br /> Restores HP to all allies by an amount equal of 3.5% of their Max HP.

+32% Outgoing Healing.<br /> Restores HP to all allies by an amount equal of 4% of their Max HP.

Hey, Over Here

+8% HP.<br /> +16% Outgoing Healing for 2 turns after using Skill.

+9% HP.<br /> +19% Outgoing Healing for 2 turns after using Skill.

+10% HP.<br /> +22% Outgoing Healing for 2 turns after using Skill.

+11% HP.<br /> +25% Outgoing Healing for 2 turns after using Skill.

+12% HP.<br /> +28% Outgoing Healing for 2 turns after using Skill.

Shared Feeling

+10% Outgoing Healing.<br /> Regenerates 2 energy for every party member after using Skill.

+12.5% Outgoing Healing.<br /> Regenerates 2.5 energy for every party member after using Skill.

+15% Outgoing Healing.<br /> Regenerates 3 energy for every party member after using Skill.

+17.5% Outgoing Healing.<br /> Regenerates 3.5 energy for every party member after using Skill.

+20% Outgoing Healing.<br /> Regenerates 4 energy for every party member after using Skill.

Quid Pro Quo

Regenerates 8 Energy to a random ally every turn if he has 50% Energy or low.

Regenerates 10 Energy to a random ally every turn if he has 50% Energy or low.

Regenerates 12 Energy to a random ally every turn if he has 50% Energy or low.

Regenerates 14 Energy to a random ally every turn if he has 50% Energy or low.

Regenerates 16 Energy to a random ally every turn if he has 50% Energy or low.

### Best Relics and Planar Ornaments

#### Relic Sets

Passerby of Wandering Cloud + Longevous Disciple

#### Primary Stats

Outgoing Healing