Best Build for Bronya

Bronya Head
  • Stars: ★★★★★
  • Element: Wind Element Wind
  • Path: The Harmony The Harmony
  • Release: 1.0

Bronya is a 5-star Support character in Honkai Star Rail and is beloved by most of the game's fandom because she brings incredible utility to her team in the form of significant buffs. She's a character capable of greatly increasing the damage your team can deal, something that is certainly highly appreciated in a game like this.

One of the reasons she stands out among other characters in the Path of Harmony is her ability to pass her turn to a teammate, which adds a lot of flexibility since it means you can reuse the abilities of your team members.

The only downside to this character is that if not used wisely, you can end up consuming too many action points, and this can be very detrimental to your team if not taken into account.

Bronya Body

Base Stats

HP: 1242
ATK: 582
DEF: 534
Speed: 99

Bronya Buffer

Best Light Cones

But the Battle Isn’t Over

But the Battle Isn't Over
HP: 1283
ATK: 529
DEF: 463

Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 12% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 35% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 14% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 40% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 16% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 45% more DMG for 1 turn(s).

Increases the wearer's Energy Regeneration Rate by 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 50% more DMG for 1 turn(s).

Past and Future

Past and Future
HP: 952
ATK: 423
DEF: 396

After using skill, the next ally will deal +16% DMG for 1 turn.

After using skill, the next ally will deal +20% DMG for 1 turn.

After using skill, the next ally will deal +24% DMG for 1 turn.

After using skill, the next ally will deal +28% DMG for 1 turn.

After using skill, the next ally will deal +32% DMG for 1 turn.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10%, all allies' CRIT DMG increases by 12%, or all allies' Energy Regeneration Rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 12.5%, all allies' CRIT DMG increases by 15%, or all allies' Energy Regeneration Rate increases by 7.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 15%, all allies' CRIT DMG increases by 18%, or all allies' Energy Regeneration Rate increases by 9%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 17.5%, all allies' CRIT DMG increases by 21%, or all allies' Energy Regeneration Rate increases by 10.5%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 20%, all allies' CRIT DMG increases by 24%, or all allies' Energy Regeneration Rate increases by 12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 15%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 18%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 21%.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 24%.

Chorus

Chorus
HP: 846
ATK: 317
DEF: 264

+8% ATK to all the party.

+9% ATK to all the party.

+10% ATK to all the party.

+11% ATK to all the party.

+12% ATK to all the party.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT DMG
Relic Feet
FeetSpeed
Planar SphereWind DMG
Link RopeEnergy Regen Rate

Substats

CRIT DMG ATK % HP % Speed Effect RES

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