Best Build for Arlan

Arlan Head
  • Stars: ★★★★
  • Element: Lightning Element Lightning
  • Path: The Destruction The Destruction
  • Release: 1.0

Arlan is a 4-star character from the Path of Destruction in Honkai Star Rail, whose role is that of a DPS, a character intended to deal the highest possible damage.

To play Arlan effectively, the key is to keep his HP as low as possible because he receives very good damage boosts under those circumstances. So, it's a great idea to pair him with a character who can provide him with a powerful shield to prevent him from being annihilated.

He is a character that, when played well, has very respectable damage. However, he is not used as much mainly because there are other characters that perform better in terms of damage without the need to take as many risks as he does.

Arlan Body

Base Stats

HP: 1200
ATK: 600
DEF: 331
Speed: 102

Arlan DPS

Best Light Cones

A Secret Vow

A Secret Vow
HP: 1058
ATK: 476
DEF: 264

Increases DMG dealt by the wearer by 20%. The wearer also deals an extra 20% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 25%. The wearer also deals an extra 25% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 30%. The wearer also deals an extra 30% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 35%. The wearer also deals an extra 35% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Increases DMG dealt by the wearer by 40%. The wearer also deals an extra 40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

On the Fall of an Aeon

On the Fall on an Aeon
HP: 1058
ATK: 529
DEF: 396

Whenever the wearer attacks, their ATK is increased by 8% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 12% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 10% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 15% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 12% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 18% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 14% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 21% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 16% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 24% for 2 turn(s).

The Moles Welcome You

The Moles Welcome You
HP: 1058
ATK: 476
DEF: 264

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 15%.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 18%.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 21%.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 24%.

Under the Blue Sky

Under the Blue Sky
HP: 952
ATK: 476
DEF: 330

Increases the wearer's ATK by 16%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12% for 3 turn(s).

Increases the wearer's ATK by 20%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 15% for 3 turn(s).

Increases the wearer's ATK by 24%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 18% for 3 turn(s).

Increases the wearer's ATK by 28%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 21% for 3 turn(s).

Increases the wearer's ATK by 32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 24% for 3 turn(s).

Mutual Demise

Mutual Demise
HP: 846
ATK: 370
DEF: 198

+12% CRIT Rate if HP is lower than 80%.

+15% CRIT Rate if HP is lower than 80%.

+18% CRIT Rate if HP is lower than 80%.

+21% CRIT Rate if HP is lower than 80%.

+24% CRIT Rate if HP is lower than 80%.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereLightning DMG
Link RopeATK %
Energy Regen Rate

Substats

CRIT Rate CRIT DMG ATK % Speed

Best Teams