Best Build for Hook

Hook Head
  • Stars: ★★★★
  • Element: Fire Element Fire
  • Path: The Destruction The Destruction
  • Release: 1.0

Hook is a 4-star character from the Path of Destruction, and it must be said that for not being a 5-star character, she actually deals quite a bit of damage. She doesn't reach the level of top-tier characters, but she's honestly quite surprising.

In the absence of a more powerful character of the fire element, she is a good alternative that fulfills her purpose. She has a bit of everything in her kit, such as applying burns, healing herself a bit, and some Multi Target damage, as is the case with most characters in her path... As I said, she's a character that is actually quite good, it's just that other characters overshadow her, as there is a lot of competition.

Hook Body

Base Stats

HP: 1341
ATK: 617
DEF: 352
Speed: 94

Hook DPS

Best Light Cones

Something Irreplaceable

Something Irreplaceable
HP: 1164
ATK: 582
DEF: 396

+24% ATK.<br /> Restores HP equal to 8% of ATK & +24% DMG until the next turn after defeating an enemy or being hitted.

+28% ATK.<br /> Restores HP equal to 9% of ATK & +28% DMG until the next turn after hit or being hitted.

+32% ATK.<br /> Restores HP equal to 10% of ATK & +32% DMG until the next turn after hit or being hitted.

+36% ATK.<br /> Restores HP equal to 11% of ATK & +36% DMG until the next turn after hit or being hitted.

+40% ATK.<br /> Restores HP equal to 12% of ATK & +40% DMG until the next turn after hit or being hitted.

On the Fall of an Aeon

On the Fall on an Aeon
HP: 1058
ATK: 529
DEF: 396

Whenever the wearer attacks, their ATK is increased by 8% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 12% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 10% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 15% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 12% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 18% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 14% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 21% for 2 turn(s).

Whenever the wearer attacks, their ATK is increased by 16% in this battle. This effect can stack up to 4 time(s). After a character inflicts Weakness Break on an enemy, the wearer's DMG increases by 24% for 2 turn(s).

Woof! Walk Time!

Woof! Walk Time!
HP: 952
ATK: 476
DEF: 330

+10% ATK.<br /> +16% DMG & DoT DMG to enemies afflicted by bleed or burn.

+12.5% ATK.<br /> +20% DMG & DoT DMG to enemies afflicted by bleed or burn.

+15% ATK.<br /> +24% DMG & DoT DMG to enemies afflicted by bleed or burn.

+17.5% ATK.<br /> +28% DMG & DoT DMG to enemies afflicted by bleed or burn.

+20% ATK.<br /> +32% DMG & DoT DMG to enemies afflicted by bleed or burn.

The Moles Welcome You

The Moles Welcome You
HP: 1058
ATK: 476
DEF: 264

+12% ATK after using Basic ATK, Skill or Ultimate (each one is independent), max 3 stacks (one of each).

+15% ATK after using Basic ATK, Skill or Ultimate (each one is independent), max 3 stacks (one of each).

+18% ATK after using Basic ATK, Skill or Ultimate (each one is independent), max 3 stacks (one of each).

+21% ATK after using Basic ATK, Skill or Ultimate (each one is independent), max 3 stacks (one of each).

+24% ATK after using Basic ATK, Skill or Ultimate (each one is independent), max 3 stacks (one of each).

Nowhere to Run

Nowhere to Run
HP: 952
ATK: 529
DEF: 264

+24% ATK.<br /> Restores health equal to 12% of ATK after defeating an enemy.

+30% ATK.<br /> Restores health equal to 15% of ATK after defeating an enemy.

+36% ATK.<br /> Restores health equal to 18% of ATK after defeating an enemy.

+42% ATK.<br /> Restores health equal to 21% of ATK after defeating an enemy.

+48% ATK.<br /> Restores health equal to 24% of ATK after defeating an enemy.

Collapsing Sky

Collapsing Sky
HP: 846
ATK: 370
DEF: 198

+20% Basic ATK & Skill DMG.

+25% Basic ATK & Skill DMG.

+30% Basic ATK & Skill DMG.

+35% Basic ATK & Skill DMG.

+40% Basic ATK & Skill DMG.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SphereFire DMG
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG ATK % Speed Effect HIT Rate

Best Teams