Best Build for Hanya

Hanya Head
  • Stars: ★★★★
  • Element: Physical Element Physical
  • Path: The Harmony The Harmony
  • Release: 1.5

Hanya is a 4-star character from the Path of the Harmony, specializing in the physical element. Her primary role is to provide support to the team, in line with the typical characteristics of characters on this path.

This character can offer significant enhancements to SPD and ATK for a teammate and can also apply an interesting debuff to an enemy, causing them to receive more damage from our team members.

However, the most intriguing aspect of Hanya is that, precisely through the mentioned debuff, she can also provide Action Points to the team. This is crucial because, as of now, she is the only character capable of offering this type of support, and Action Points play a vital role in Honkai Star Rail. Therefore, she proves to be an excellent support for teams or characters that heavily rely on the use of Action Points.

Hanya Body

Base Stats

HP: 917
ATK: 564
DEF: 353
Speed: 110

Hanya Support Buffer

Best Light Cones

Earthly Escapade

Earthly Escapade
HP: 1164
ATK: 529
DEF: 463

Increases the wearer's CRIT DMG by 32%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10% and CRIT DMG increased by 28%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 39%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 11% and CRIT DMG increased by 35%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 46%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 12% and CRIT DMG increased by 42%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 53%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 13% and CRIT DMG increased by 49%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Increases the wearer's CRIT DMG by 60%. The wearer gains Mask at the beginning of the battle for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 14% and CRIT DMG increased by 56%. Every time the wearer recovers a Skill Point (including Skill Points exceeding the limit), they gain a stack of Radiant Flame, and when the wearer has 4 Radiant Flame stacks, removes all the stacks and gains Mask for 4 turn(s).

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds
HP: 952
ATK: 476
DEF: 330

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +10% ATK.<br /> 2) +12% CRIT DMG.<br /> 3) +6% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +12.5% ATK.<br /> 2) +15% CRIT DMG.<br /> 3) +7.5% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +15% ATK.<br /> 2) +18% CRIT DMG.<br /> 3) +9% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +17.5% ATK.<br /> 2) +21% CRIT DMG.<br /> 3) +10.5% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

One of these effects will randomly trigger after combat starts and after wearer's action:<br /> 1) +20% ATK.<br /> 2) +24% CRIT DMG.<br /> 3) +12% Energy Regeneration Rate.<br /> Cannot stack and every round the effect will roll again.

Dance! Dance! Dance!

Dance! Dance! Dance!
HP: 952
ATK: 423
DEF: 396

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 18%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 20%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 22%.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 24%.

Planetary Rendezvous

Planetary Rendezvous
HP: 1058
ATK: 423
DEF: 330

+12% DMG to allies who share element with wearer.

+15% DMG to allies who share element with wearer.

+18% DMG to allies who share element with wearer.

+21% DMG to allies who share element with wearer.

+24% DMG to allies who share element with wearer.

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetSpeed
Planar SpherePhysical DMG
Link RopeEnergy Regen Rate

Substats

CRIT Rate CRIT DMG ATK % Speed Effect RES

Best Teams