**Stars:**★★★★★**Element:**Geo**Weapon:**Polearm**Region:**Liyue**Birthday:**31 December**Release:**1.1

Zhongli is the Geo Archon in Genshin Impact and is a highly recommended character as he is **the best shield applicator in the game**. His shield is so powerful that it allows us to do without a Healer on the team as long as you don't play VERY poorly.

But that's not the only thing Zhongli provides through his shield. In addition to being very durable, it also reduces the resistances of all elements (including physical) for enemies close to us, making it a passive way to increase the damage our characters deal while providing good protection.

In addition to this, he also has a quite powerful Ultimate, although in many cases, it's preferred to do without it because the animation is somewhat long, which can compromise our character rotation's damage a bit. So, in the end, you mainly want him for his shield, what a piece of a shield, I must say.

## Base Stats

## Zhongli Support DPS

We can gear him a little more towards dealing damage or a little more **towards support**, personally we think it's much more worth strengthening his support component as this will result in a better shield and bonuses for his teammates who will usually be the ones to deal the damage.

### Recommended Skill Lvl & Constellations

### Best Weapons

Staff of Homa

HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP.

HP increased by 25%. Additionally, provides an ATK Bonus based on 1% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.2% of Max HP.

HP increased by 30%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.4% of Max HP.

HP increased by 35%. Additionally, provides an ATK Bonus based on 1.4% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.6% of Max HP.

HP increased by 40%. Additionally, provides an ATK Bonus based on 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.8% of Max HP.

Vortex Vanquisher

+20% Shield Strength.<br /> +4% ATK for 8s after hitting. Max 5 stacks, this ATK is doubled if shielded.

+25% Shield Strength.<br /> +5% ATK for 8s after hitting. Max 5 stacks, this ATK is doubled if shielded.

+30% Shield Strength.<br /> +6% ATK for 8s after hitting. Max 5 stacks, this ATK is doubled if shielded.

+35% Shield Strength.<br /> +7% ATK for 8s after hitting. Max 5 stacks, this ATK is doubled if shielded.

+40% Shield Strength.<br /> +8% ATK for 8s after hitting. Max 5 stacks, this ATK is doubled if shielded.

Primordial Jade Winged-Spear

On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%.

On hit, increases ATK by 3.9% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 15%.

On hit, increases ATK by 4.6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 18%.

On hit, increases ATK by 5.3% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 21%.

On hit, increases ATK by 6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 24%.

Favonius Lance

60% chance to generate an Elemental Particle after doing a crit. Once every 6s.

70% chance to generate an Elemental Particle after doing a crit. Once every 6s.

80% chance to generate an Elemental Particle after doing a crit. Once every 6s.

90% chance to generate an Elemental Particle after doing a crit. Once every 6s.

100% chance to generate an Elemental Particle after doing a crit. Once every 6s.

Deathmatch

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

If there are at least 2 opponents nearby, ATK is increased by 20% and DEF is increased by 20%. If there are fewer than 2 opponents nearby, ATK is increased by 30%.

If there are at least 2 opponents nearby, ATK is increased by 24% and DEF is increased by 24%. If there are fewer than 2 opponents nearby, ATK is increased by 36%.

If there are at least 2 opponents nearby, ATK is increased by 28% and DEF is increased by 28%. If there are fewer than 2 opponents nearby, ATK is increased by 42%.

If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%.

Lithic Spear

+7% ATK and +3% CRIT RATE for every Liyue character in the team.

+8% ATK and +4% CRIT RATE for every Liyue character in the team.

+9% ATK and +5% CRIT RATE for every Liyue character in the team.

+10% ATK and +6% CRIT RATE for every Liyue character in the team.

+11% ATK and +7% CRIT RATE for every Liyue character in the team.

### Best Artifacts

#### Artifact Sets

Archaic Petra + Noblesse Obligue

#### Primary Stats

ATK %

CRIT DMG