**Stars:**★★★★★**Element:**Pyro**Weapon:**Polearm**Region:**Liyue**Birthday:**15 July**Release:**1.3

Hu Tao is a 5-star Pyro character whose role is that of the Main DPS, and I highly recommend her as she delivers incredible damage. In my unbiased opinion (even though she's my favorite character, I promise to be objective), she is undoubtedly **one of the best Pyro Main DPS characters** in the game.

She's unique in several ways since her damage primarily scales with the HP stat (unlike most DPS characters that scale with Attack), and she excels in dealing significant damage through her Charged Attacks, especially when creating Vaporize reactions (Elemental Mastery is another crucial stat). This is enhanced by the potent effect of her Elemental Skill.

However, you need to be cautious with her, as activating her Elemental Skill results in a substantial loss of health. Fortunately, she can heal herself with her Elemental Burst. Hu Tao embodies a constant dance between life and death (given her profession at a funeral parlor), and she thrives on having low health, not maximum health (if you want to increase anything, it's her actual health pool).

As a devoted Hu Tao fan, I must emphasize the importance of obtaining her first constellation (C1). Without C1, her performance is not the same. This is because without C1, you won't be able to consistently perform Charged Attacks during her rotation, resulting in a significant loss of damage.

## Base Stats

## Hu Tao Main DPS

We'll seek to maximize Hu Tao's damage (which isn't exactly small) looking for the best stats for the character and her best team compositions. Remember that Hu Tao **does not benefit practically nothing from the Attack %**.

### Recommended Skill Lvl & Constellations

### Best Weapons

Staff of Homa

HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP.

HP increased by 25%. Additionally, provides an ATK Bonus based on 1% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.2% of Max HP.

HP increased by 30%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.4% of Max HP.

HP increased by 35%. Additionally, provides an ATK Bonus based on 1.4% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.6% of Max HP.

HP increased by 40%. Additionally, provides an ATK Bonus based on 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.8% of Max HP.

Staff of the Scarlet Sands

Character gains 52% of his EM as ATK.<br /> Gains additional 28% of his EM as ATK for 10s after damaging with ES, max 3 stacks.

Character gains 65% of his EM as ATK.<br /> Gains additional 35% of his EM as ATK for 10s after damaging with ES, max 3 stacks.

Character gains 78% of his EM as ATK.<br /> Gains additional 42% of his EM as ATK for 10s after damaging with ES, max 3 stacks.

Character gains 91% of his EM as ATK.<br /> Gains additional 49% of his EM as ATK for 10s after damaging with ES, max 3 stacks.

Character gains 104% of his EM as ATK.<br /> Gains additional 56% of his EM as ATK for 10s after damaging with ES, max 3 stacks.

Primordial Jade Winged-Spear

On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%.

On hit, increases ATK by 3.9% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 15%.

On hit, increases ATK by 4.6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 18%.

On hit, increases ATK by 5.3% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 21%.

On hit, increases ATK by 6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 24%.

Dragon’s Bane

+20% DMG to enemies affected by Pyro or Hydro.

+24% DMG to enemies affected by Pyro or Hydro.

+28% DMG to enemies affected by Pyro or Hydro.

+32% DMG to enemies affected by Pyro or Hydro.

+36% DMG to enemies affected by Pyro or Hydro.

Ballad of the Fjords

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 150.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 180.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 210.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 240.

Deathmatch

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

If there are at least 2 opponents nearby, ATK is increased by 20% and DEF is increased by 20%. If there are fewer than 2 opponents nearby, ATK is increased by 30%.

If there are at least 2 opponents nearby, ATK is increased by 24% and DEF is increased by 24%. If there are fewer than 2 opponents nearby, ATK is increased by 36%.

If there are at least 2 opponents nearby, ATK is increased by 28% and DEF is increased by 28%. If there are fewer than 2 opponents nearby, ATK is increased by 42%.

If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%.

Blackcliff Pole

+12% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+15% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+18% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+21% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+24% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

### Best Artifacts

#### Artifact Sets

#### Primary Stats

EM

CRIT DMG