Best Build for Arataki Itto

  • Stars: ★★★★★
  • Element: Geo Geo
  • Weapon: Claymore Claymore
  • Region: Inazuma
  • Birthday: 01 June
  • Release: 2.3

Arataki Itto is a Hyper Carry of the Geo element type and today he’s the Main DPS who deals the most damage from his element, highly recommended in Mono Geo compositions. As the Hyper Carry that he is, we’ll have to guide the entire team to enhance his powerful attacks so he’ll be the character who spends the most time on the battlefield.

Arataki Itto

Base Stats

HP: 12858
ATK: 227
DEF: 959
Special Stat: +19.2% CRIT %

Arataki Itto Main DPS

With this Build we'll seek to maximize its damage, remember that it's an excellent Hyper Carry to lead Mono Geo teams (where it stands out the most). In fact it's the best Main DPS Geo today.

Recommended Skill Lvl & Constellations

Best Weapons

Redhorn Stonethresher

Redhorn Stonethresher
Base ATK: 542
Primary Stat: 88.2% CRIT DMG

+28% DEF.<br /> NA and CA DMG increased by 40% of DEF.

+35% DEF.<br /> NA and CA DMG increased by 50% of DEF.

+42% DEF.<br /> NA and CA DMG increased by 60% of DEF.

+49% DEF.<br /> NA and CA DMG increased by 70% of DEF.

+56% DEF.<br /> NA and CA DMG increased by 80% of DEF.

Skyward Pride

Skyward Pride
Base ATK: 674
Primary Stat: 36.8% ER

+8% DMG<br /> After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 80% ATK (Physical DMG) for 20s or 8 hits.

+10% DMG<br /> After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 100% ATK (Physical DMG) for 20s or 8 hits.

+12% DMG<br /> After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 120% ATK (Physical DMG) for 20s or 8 hits.

+14% DMG<br /> After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 140% ATK (Physical DMG) for 20s or 8 hits.

+16% DMG<br /> After hitting an enemy with NA, CA or EB you will create a vacuum blade hitting on your hits for 160% ATK (Physical DMG) for 20s or 8 hits.

Serpent Spine

Serpent Spine
Base ATK: 510
Primary Stat: +27.6% CRIT %

+6% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+7% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+8% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+9% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

+10% DMG and +2% DMG taken every 4 secs if you are on field. Max 5 stacks, you loose 1 stack after being hitted.

Whiteblind

Whiteblind
Base ATK: 510
Primary Stat: +51.7% DEF %

NA and CA increase ATK and DEF by 6% for 6s on hit. Once every 0.5s and 4 stacks.

NA and CA increase ATK and DEF by 7.5% for 6s on hit. Once every 0.5s and 4 stacks.

NA and CA increase ATK and DEF by 9% for 6s on hit. Once every 0.5s and 4 stacks.

NA and CA increase ATK and DEF by 10.5% for 6s on hit. Once every 0.5s and 4 stacks.

NA and CA increase ATK and DEF by 12% for 6s on hit. Once every 0.5s and 4 stacks.

Best Artifacts

Artifact Sets

Primary Stats

Sands of Eon
SandsDEF %
Goblet of Eonothem
GobletGeo DMG %
Circlet of Logos
CircletCRIT %
CRIT DMG

Substats

CRIT % CRIT DMG ATK % DEF % ER

Best Teams