**Stars:**★★★★★**Element:**Pyro**Weapon:**Polearm**Region:**Fontaine**Birthday:**22 August**Release:**4.6

Arlecchino, also known as the Fourth of the Fatui Harbingers with the nickname "The Knave," is a 5-star character belonging to the Pyro element and serves as the Main DPS of the team.

Arlecchino's entire skill kit revolves around the Bond of Life, a negative effect that prevents the character from healing a certain amount of health (depending on their HP%) until they heal the same amount of health under the Bond of Life. Essentially, it's a form of negative healing where true healing isn't possible until the negative healing is compensated. In Arlecchino's case, this is further complicated by a Passive Skill that **prevents her from receiving healing from any character other than herself**, although fortunately, she can heal herself with her Ultimate Skill.

Initially, this may sound daunting, but the appeal of this character lies in how much she boosts her damage based on her Bond of Life. However, caution is required when using her since healing is limited to her own Ultimate Skill. Nevertheless, it's worth mentioning that this complexity is well-rewarded as this character deals incredible damage.

## Base Stats

## Arlecchino Main DPS

Despite the character's relative complexity, her optimal build is quite common for a DPS. The key is to equip her with gear that allows her to **benefit even more from her Bond of Life** mechanic while also considering typical stats like CRIT, ATK%, etc.

### Recommended Skill Lvl & Constellations

### Best Weapons

Crimson Moon’s Semblance

Grants a Bond of Life equal to 18% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 20% of Max HP, then gain an additional 24% DMG Bonus.

Grants a Bond of Life equal to 18% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 16% DMG Bonus; if the value of the Bond of Life is greater than or equal to 20% of Max HP, then gain an additional 32% DMG Bonus.

Grants a Bond of Life equal to 18% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 20% DMG Bonus; if the value of the Bond of Life is greater than or equal to 20% of Max HP, then gain an additional 40% DMG Bonus.

Grants a Bond of Life equal to 18% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 24% DMG Bonus; if the value of the Bond of Life is greater than or equal to 20% of Max HP, then gain an additional 48% DMG Bonus.

Grants a Bond of Life equal to 18% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 20% of Max HP, then gain an additional 56% DMG Bonus.

Primordial Jade Winged-Spear

On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%.

On hit, increases ATK by 3.9% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 15%.

On hit, increases ATK by 4.6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 18%.

On hit, increases ATK by 5.3% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 21%.

On hit, increases ATK by 6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 24%.

Staff of Homa

HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP.

HP increased by 25%. Additionally, provides an ATK Bonus based on 1% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.2% of Max HP.

HP increased by 30%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.4% of Max HP.

HP increased by 35%. Additionally, provides an ATK Bonus based on 1.4% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.6% of Max HP.

HP increased by 40%. Additionally, provides an ATK Bonus based on 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.8% of Max HP.

Deathmatch

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

If there are at least 2 opponents nearby, ATK is increased by 20% and DEF is increased by 20%. If there are fewer than 2 opponents nearby, ATK is increased by 30%.

If there are at least 2 opponents nearby, ATK is increased by 24% and DEF is increased by 24%. If there are fewer than 2 opponents nearby, ATK is increased by 36%.

If there are at least 2 opponents nearby, ATK is increased by 28% and DEF is increased by 28%. If there are fewer than 2 opponents nearby, ATK is increased by 42%.

If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%.

Ballad of the Fjords

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 150.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 180.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 210.

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 240.

Dragon’s Bane

+20% DMG to enemies affected by Pyro or Hydro.

+24% DMG to enemies affected by Pyro or Hydro.

+28% DMG to enemies affected by Pyro or Hydro.

+32% DMG to enemies affected by Pyro or Hydro.

+36% DMG to enemies affected by Pyro or Hydro.

### Best Artifacts

#### Artifact Sets

#### Primary Stats

CRIT DMG