Best Build for Tsukishiro Yanagi

Tsukishiro Yanagi Head
  • Rank:  S Rank
  • Specialty: Anomaly Specialty Anomaly
  • Attribute: Electric Attribute Electric
  • Faction: Section 6 Section 6
  • Birthday: 21 September
  • Release: 1.3

Tsukishiro Yanagi is an Electric attribute character from the Anomaly class, specializing—unsurprisingly—in Anomaly damage. Her standout feature is her proficiency with the Disorder mechanic.

Not only can she trigger Disorder in the standard way, but she also has the unique ability to activate it independently through her own skills, without requiring the usual setup with other characters. This self-sufficient approach to Disorder makes her an invaluable addition to Disorder-focused teams, enhancing both their flexibility and effectiveness.

Tsukishiro Yanagi Body

Base Stats

HP: 7789
ATK: 873
DEF: 613
Impact: 86
Anom. M: 148

Yanagi Anomaly DPS

There’s little mystery when it comes to Yanagi’s build—a classic setup for a character focused on Anomaly damage.

Skills Priority

UltimateChain Attack
EX Special AttackSpecial Attack
Basic AttackBasic Attack
DodgeDodge
Assist AttackAssist

Best W-Engines

Timeweaver

Timeweaver
Base ATK: 713
Primary Stat: Attack 30%

The equipper's Electric Anomaly Buildup Rate increases by 30%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75 for 15s.
When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25%.

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Fusion Compiler

Fusion Compiler
Base ATK: 684
Primary Stat: PEN Ratio 24%

Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 15%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 18%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Increases ATK by 24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Electro-Lip Gloss

Electro-Lip Gloss
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13% and they deal an additional 20% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.

Weeping Gemini

Weeping Gemini
Base ATK: 594
Primary Stat: Attack 25%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Rainforest Gourmet

Rainforest Gourmet
Base ATK: 594
Primary Stat: Anomaly Proficiency 75

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Best Drive Disks

Drive Disk Sets

Primary Stats

Substats

ATK ATK% Anomaly Proficiency

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