Best Build for Sushang

Sushang Head
  • Stars: ★★★★
  • Element: Physical Element Physical
  • Path: The Hunt The Hunt
  • Release: 1.0

Sushang is a 4-star character, and in my opinion, she's one of the best 4-star DPS characters in Honkai Star Rail due to her strong performance in Break teams, which are quite F2P-friendly, except for the need to have Ruan Mei.

It's worth noting that her performance will be considerably lower compared to other 5-star characters specialized in Break teams, but as mentioned, Sushang can still play a very solid role in these types of teams.

She significantly reduces the enemy's toughness, deals decent damage in Break teams for a 4-star character, and the best part is that if you have her at E1, using her Basic Skill on an enemy in Weakness Break will refund the action point used, which is incredibly useful.

Sushang Body

Base Stats

HP: 917
ATK: 564
DEF: 419
Speed: 107

Sushang DPS

Best Light Cones

In the Night

In the Night
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT Rate by 18%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 21%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 7% and the CRIT DMG of their Ultimate is increased by 14%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 24%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 8% and the CRIT DMG of their Ultimate is increased by 16%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 27%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 9% and the CRIT DMG of their Ultimate is increased by 18%. This effect can stack up to 6 time(s).

Increases the wearer's CRIT Rate by 30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 10% and the CRIT DMG of their Ultimate is increased by 20%. This effect can stack up to 6 time(s).

Swordplay

Swordplay
HP: 952
ATK: 476
DEF: 330

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 10%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 12%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 14%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

For each time the wearer hits the same target, DMG dealt increases by 16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Shadowed by Night

Shadowed by Night
HP: 847
ATK: 476
DEF: 397

Increases the wearer's Break Effect by 28%. When entering battle or after dealing Break DMG, increases SPD by 8%, lasting for 2 turn(s). This effect can only trigger once per turn.

Increases the wearer's Break Effect by 35%. When entering battle or after dealing Break DMG, increases SPD by 9%, lasting for 2 turn(s). This effect can only trigger once per turn.

Increases the wearer's Break Effect by 42%. When entering battle or after dealing Break DMG, increases SPD by 10%, lasting for 2 turn(s). This effect can only trigger once per turn.

Increases the wearer's Break Effect by 49%. When entering battle or after dealing Break DMG, increases SPD by 11%, lasting for 2 turn(s). This effect can only trigger once per turn.

Increases the wearer's Break Effect by 56%. When entering battle or after dealing Break DMG, increases SPD by 12%, lasting for 2 turn(s). This effect can only trigger once per turn.

Sleep Like the Dead

Sleep Like the Dead
HP: 1058
ATK: 582
DEF: 463

Increases the wearer's CRIT DMG by 30%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 35%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 42% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 40%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 48% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 45%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 54% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Increases the wearer's CRIT DMG by 50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Cruising in the Stellar Sea

Cruising in the Stellar Sea
HP: 952
ATK: 529
DEF: 463

Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

Increases the wearer's CRIT rate by 10%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 10%. When the wearer defeats an enemy, their ATK is increased by 25% for 2 turn(s).

Increases the wearer's CRIT rate by 12%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 12%. When the wearer defeats an enemy, their ATK is increased by 30% for 2 turn(s).

Increases the wearer's CRIT rate by 14%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 14%. When the wearer defeats an enemy, their ATK is increased by 35% for 2 turn(s).

Increases the wearer's CRIT rate by 16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 16%. When the wearer defeats an enemy, their ATK is increased by 40% for 2 turn(s).

Best Relics and Planar Ornaments

Primary Stats

BodyCRIT Rate
CRIT DMG
Relic Feet
FeetATK %
Speed
Planar SpherePhysical DMG
Link RopeBreak Effect

Substats

CRIT Rate CRIT DMG ATK % Speed Break Effect

Best Teams

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