**Stars:**★★★★**Element:**Cryo**Weapon:**Polearm**Region:**Mondstadt**Birthday:**24 January**Release:**1.4

**Rosaria** is a character that can fulfill both the Main DPS and Support DPS roles, although she clearly stands out more as a support character as she has good off-field damage and can provide critical chance to her team depending on her own chance. She's usually used mostly in Permafrost or Physics compositions (the latter especially if you have her in C6).

## Base Stats

## Rosaria Support DPS

Support DPS is the best role Rosaria can play as she has good passive damage off the field and **will also increase the Critical Chance of her teammates**. She's mostly used in Permafrost builds, but has a place as a support character in physical builds as well (especially C6).

### Recommended Skill Lvl & Constellations

### Best Weapons

Staff of Homa

HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP.

HP increased by 25%. Additionally, provides an ATK Bonus based on 1% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.2% of Max HP.

HP increased by 30%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.4% of Max HP.

HP increased by 35%. Additionally, provides an ATK Bonus based on 1.4% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.6% of Max HP.

HP increased by 40%. Additionally, provides an ATK Bonus based on 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.8% of Max HP.

Primordial Jade Winged-Spear

On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%.

On hit, increases ATK by 3.9% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 15%.

On hit, increases ATK by 4.6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 18%.

On hit, increases ATK by 5.3% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 21%.

On hit, increases ATK by 6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 24%.

Wavebreaker’s Fin

+0.12% EB DMG for every point of total max energy of all party members. Max +40% EB DMG.

+0.15% EB DMG for every point of total max energy of all party members. Max +50% EB DMG.

+0.18% EB DMG for every point of total max energy of all party members. Max +60% EB DMG.

+0.21% EB DMG for every point of total max energy of all party members. Max +70% EB DMG.

+0.24% EB DMG for every point of total max energy of all party members. Max +80% EB DMG.

Deathmatch

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

If there are at least 2 opponents nearby, ATK is increased by 20% and DEF is increased by 20%. If there are fewer than 2 opponents nearby, ATK is increased by 30%.

If there are at least 2 opponents nearby, ATK is increased by 24% and DEF is increased by 24%. If there are fewer than 2 opponents nearby, ATK is increased by 36%.

If there are at least 2 opponents nearby, ATK is increased by 28% and DEF is increased by 28%. If there are fewer than 2 opponents nearby, ATK is increased by 42%.

If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%.

Blackcliff Pole

+12% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+15% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+18% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+21% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

+24% ATK for 30s after defeating an enemy. Max 3 stacks, every stack is independent from the others.

### Best Artifacts

#### Artifact Sets

Blizzard Strayer + Noblesse Obligue

Noblesse Obligue + Blizzard Strayer

#### Primary Stats

CRIT DMG

#### Substats

### Best Teams

## Rosaria Main DPS (Physical)

Rosaria has very decent damage as a physical Main DPS and we'll aim the build at maximizing her performance in this regard, although she's of course **not at Eula's level**.

### Recommended Skill Lvl & Constellations

### Best Weapons

Primordial Jade Winged-Spear

On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%.

On hit, increases ATK by 3.9% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 15%.

On hit, increases ATK by 4.6% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 18%.

On hit, increases ATK by 5.3% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 21%.

On hit, increases ATK by 6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 24%.

Staff of Homa

HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1% of Max HP.

HP increased by 25%. Additionally, provides an ATK Bonus based on 1% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.2% of Max HP.

HP increased by 30%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.4% of Max HP.

HP increased by 35%. Additionally, provides an ATK Bonus based on 1.4% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.6% of Max HP.

HP increased by 40%. Additionally, provides an ATK Bonus based on 1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1.8% of Max HP.

Crescent Pike

NA and CA hits deals additional 20% ATK as Physical DMG for 5s after picking Elemental particles.

NA and CA hits deals additional 25% ATK as Physical DMG for 5s after picking Elemental particles.

NA and CA hits deals additional 30% ATK as Physical DMG for 5s after picking Elemental particles.

NA and CA hits deals additional 35% ATK as Physical DMG for 5s after picking Elemental particles.

NA and CA hits deals additional 40% ATK as Physical DMG for 5s after picking Elemental particles.

Skyward Spine

+8% CRIT RATE & +12% ATK SPD

40% chance of NA & CA to do DMG as 40% of ATK in a small AoE once every 2s.

+10% CRIT RATE & +12% ATK SPD

55% chance of NA & CA to do DMG as 40% of ATK in a small AoE once every 2s.

+12% CRIT RATE & +12% ATK SPD

70% chance of NA & CA to do DMG as 40% of ATK in a small AoE once every 2s.

+14% CRIT RATE & +12% ATK SPD

85% chance of NA & CA to do DMG as 40% of ATK in a small AoE once every 2s.

+16% CRIT RATE & +12% ATK SPD

100% chance of NA & CA to do DMG as 40% of ATK in a small AoE once every 2s.

Deathmatch

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

If there are at least 2 opponents nearby, ATK is increased by 20% and DEF is increased by 20%. If there are fewer than 2 opponents nearby, ATK is increased by 30%.

If there are at least 2 opponents nearby, ATK is increased by 24% and DEF is increased by 24%. If there are fewer than 2 opponents nearby, ATK is increased by 36%.

If there are at least 2 opponents nearby, ATK is increased by 28% and DEF is increased by 28%. If there are fewer than 2 opponents nearby, ATK is increased by 42%.

If there are at least 2 opponents nearby, ATK is increased by 32% and DEF is increased by 32%. If there are fewer than 2 opponents nearby, ATK is increased by 48%.

### Best Artifacts

#### Artifact Sets

#### Primary Stats

CRIT DMG