Inherently Unjust Destiny

Inherently Unjust Destiny
  • Stars: ★★★★★
  • Path Type: The Preservation
  • Release: 2.1
  • Obtainable Via: Array

Inherently Unjust Destiny is a 5-star Light Cone for Preservation Path characters. It's Aventurine's flagship Light Cone, so it's ideal for him (imagine if it wasn't!) and is heavily geared towards tanks looking to enhance their offensive capabilities.

This provides us with a large amount of Defense (a very useful statistic for almost all characters on the Path except for some exceptions), a substantial amount of Critical Damage when we apply a shield to someone, and also a probability of applying a debuff to enemies we hit with a Follow-Up Attack, increasing the damage they receive.

Since the probability of applying this effect is 100% base (in S1), we would need a 67% Effect Hit Rate to guarantee application. However, since it applies upon hitting (not using) Follow-Up Attacks, it will be quite probable to apply it if our character strikes several times with this type of attack (as is the case with Aventurine), even without any Effect Hit Rate investment (which would be a waste of statistics in most cases).

The downside of the Light Cone is that as of today, it's only useful for Aventurine, although it's also an interesting option for an offensive-oriented Trailblazer Fire. It doesn't perform Follow-Up Attacks, but it will make good use of everything else.

Stats

Base HP
1058
Base ATK
423
Base DEF
662

Increases the wearer's DEF by 40%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 100% base chance to increase the DMG taken by the attacked enemy by 10%, lasting for 2 turn(s).

Increases the wearer's DEF by 46%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 46%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 115% base chance to increase the DMG taken by the attacked enemy by 11.5%, lasting for 2 turn(s).

Increases the wearer's DEF by 52%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 52%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 130% base chance to increase the DMG taken by the attacked enemy by 13%, lasting for 2 turn(s).

Increases the wearer's DEF by 58%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 58%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 145% base chance to increase the DMG taken by the attacked enemy by 14.5%, lasting for 2 turn(s).

Increases the wearer's DEF by 64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 64%, lasting for 2 turn(s). When the wearer uses a follow-up attack and attacks an enemy, there is a 160% base chance to increase the DMG taken by the attacked enemy by 16%, lasting for 2 turn(s).

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