I Shall Be my Own Sword

I Shall Be my Own Sword
  • Stars: ★★★★★
  • Path Type: The Destruction
  • Release: 1.4
  • Obtainable Via: Array

"I Shall Be my Own Sword" is Jingliu's flagship 5-star Light Cone, and, of course, it's an incredibly powerful Light Cone specifically tailored for this character. The drawback, unfortunately, is that it can't be effectively utilized by the vast majority of other characters in the game.

This is because, in addition to providing passive Critical Damage (which is, of course, a significant advantage), this Light Cone can substantially boost the damage dealt by the equipped character based on stacks that activate when an ally (excluding the bearer) takes a hit or loses health.

This implies that to fully capitalize on this Light Cone in a typical scenario, we rely considerably on luck, as enemies must consistently inflict damage on us. Entrusting things to luck is never a good idea (ironic to say this in a Gacha game). It's an incredible option for Jingliu since, due to her unique mechanics, she steadily reduces the health of her teammates, allowing her to take full advantage of it. However, this is not the case for other characters.

Stats

Base HP
1164
Base ATK
582
Base DEF
396

Increases the wearer's CRIT DMG by 20%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14.0%. When 3 stacks are reached, additionally enables the attack to ignore 12% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Increases the wearer's CRIT DMG by 23%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 16.5%. When 3 stacks are reached, additionally enables the attack to ignore 14% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Increases the wearer's CRIT DMG by 26%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 19.0%. When 3 stacks are reached, additionally enables the attack to ignore 16% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Increases the wearer's CRIT DMG by 29%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 21.5%. When 3 stacks are reached, additionally enables the attack to ignore 18% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Increases the wearer's CRIT DMG by 32%. When an ally (excluding the wearer) gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 24.0%. When 3 stacks are reached, additionally enables the attack to ignore 20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

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