- Stars: ★★★★
- Path Type: The Harmony
- Release: 2.0
"Dreamville Adventure" is a 4-star Light Cone introduced in version 2.0 of Honkai Star Rail for Harmony characters. While it's true that its effect is interesting and quite powerful, I must admit that, at the moment, I'm not particularly fond of it. However, further testing may change my opinion.
What it does is increase the damage of the entire group's Basic Attack/Basic Skill/Ultimate Skill based on which of these three types of abilities the bearer has recently used (the bonus gets replaced when another type of ability is used). Keep in mind that Follow-up Attacks won't benefit from this damage boost.
What I dislike about this Light Cone is that to maximize its potential, we not only need to consider which character to equip it on but also which characters in the team we want to support. To illustrate my point, Bronya and Jingliu would form a good combo for this Light Cone since both frequently use their Basic Skill. We can take advantage of this by always activating Bronya's Ultimate Skill first and then following up with Jingliu's.
While viable for various Harmony characters and teams, the fact that the character equipped with it is somewhat "locked" into having to pair with specific types of characters makes me hesitant. Constantly changing Light Cones for characters is something I find somewhat cumbersome. Tingyun alongside Imbibitor Lunae would be another effective duo.
By the way, you'll notice the recommended characters section below is empty. This is because, given the somewhat chaotic behavior of this Light Cone, we prefer not to include it in our builds. Instead, we prefer offering more solid and stable options. However, this doesn't mean you shouldn't use the Light Cone—use it, keeping in mind the considerations we've mentioned in this text based on your needs.
Stats
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423
397
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 14%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 16%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 18%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.
After the wearer uses a certain type of ability such as Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases allies' DMG for the same type of ability as used by the wearer by 20%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked.